在 .NET 中使用图像处理时,一个常见的需要是将多张图片合并到一个单一输出中. 典型的使用案例包括 collages, sprite 表, 联系表或营销旗帜. 本教程显示如何使用 Aspose.Imaging for .Net 与精确的配置控制:轴(水平/垂直),调整(顶部/中心/底部和左/中央/右),外部粘贴,以及图片之间的空间。 Graphics
火焰。
你要建造的
** 配置:** 水平或垂直
- 附件: *
垂直排序,垂向调整:
Top
,Middle
,Bottom
垂直配置 → 水平调整:
Left
,Center
,Right
Padding: 外部粘贴和项目间空间
** 背景:** 固体色彩填充
格式: 加载混合形式(JPG、PNG等),除了 PNG/JPEG
完整的例子
using System;
using System.Collections.Generic;
using System.IO;
using Aspose.Imaging;
using Aspose.Imaging.ImageOptions;
namespace ImagingMergeDemo
{
public enum MergeAxis { Horizontal, Vertical }
public enum VAlign { Top, Middle, Bottom }
public enum HAlign { Left, Center, Right }
public static class ImageMerger
{
/// <summary>
/// Merges input images into a single image with alignment and padding.
/// </summary>
/// <param name="inputPaths">List of source image file paths.</param>
/// <param name="axis">Horizontal or Vertical stacking.</param>
/// <param name="outerPadding">Padding around the whole collage (in pixels).</param>
/// <param name="spacing">Spacing between images (in pixels).</param>
/// <param name="bgColor">Background color for the canvas.</param>
/// <param name="verticalAlign">Only used when axis == Horizontal (Top/Middle/Bottom inside the row).</param>
/// <param name="horizontalAlign">Only used when axis == Vertical (Left/Center/Right inside the column).</param>
/// <param name="outputPath">Destination file path. Extension determines encoder (e.g., .png, .jpg).</param>
public static void Merge(
IReadOnlyList<string> inputPaths,
MergeAxis axis,
int outerPadding,
int spacing,
Color bgColor,
VAlign verticalAlign,
HAlign horizontalAlign,
string outputPath)
{
if (inputPaths is null || inputPaths.Count == 0)
throw new ArgumentException("No input images provided.");
// Load all images first so we can compute canvas size.
var loaded = new List<Image>(inputPaths.Count);
try
{
foreach (var p in inputPaths)
{
var img = Image.Load(p);
loaded.Add(img);
}
// Compute canvas size.
// For horizontal axis: width = sum(widths) + spacings + 2*outerPadding
// height = max(heights) + 2*outerPadding
// For vertical axis: height = sum(heights) + spacings + 2*outerPadding
// width = max(widths) + 2*outerPadding
int totalWidth, totalHeight;
if (axis == MergeAxis.Horizontal)
{
int sumWidths = 0, maxH = 0;
for (int i = 0; i < loaded.Count; i++)
{
sumWidths += loaded[i].Width;
maxH = Math.Max(maxH, loaded[i].Height);
}
totalWidth = sumWidths + ((loaded.Count - 1) * spacing) + 2 * outerPadding;
totalHeight = maxH + 2 * outerPadding;
}
else
{
int sumHeights = 0, maxW = 0;
for (int i = 0; i < loaded.Count; i++)
{
sumHeights += loaded[i].Height;
maxW = Math.Max(maxW, loaded[i].Width);
}
totalHeight = sumHeights + ((loaded.Count - 1) * spacing) + 2 * outerPadding;
totalWidth = maxW + 2 * outerPadding;
}
// Create canvas (use PNG by default for lossless output; you can switch to JPEGOptions)
using var canvas = Image.Create(new PngOptions(), totalWidth, totalHeight);
// Draw on canvas
using var g = new Graphics(canvas);
g.Clear(bgColor);
int cursorX = outerPadding;
int cursorY = outerPadding;
for (int i = 0; i < loaded.Count; i++)
{
var img = loaded[i];
int drawX, drawY;
if (axis == MergeAxis.Horizontal)
{
// X flows left -> right
drawX = cursorX;
// Y depends on vertical alignment vs tallest height
drawY = verticalAlign switch
{
VAlign.Top => outerPadding,
VAlign.Middle => outerPadding + (totalHeight - 2 * outerPadding - img.Height) / 2,
VAlign.Bottom => outerPadding + (totalHeight - 2 * outerPadding - img.Height),
_ => outerPadding
};
// Draw and move X cursor
g.DrawImage(img, new Rectangle(drawX, drawY, img.Width, img.Height));
cursorX += img.Width + spacing;
}
else
{
// Y flows top -> bottom
drawY = cursorY;
// X depends on horizontal alignment vs widest width
drawX = horizontalAlign switch
{
HAlign.Left => outerPadding,
HAlign.Center => outerPadding + (totalWidth - 2 * outerPadding - img.Width) / 2,
HAlign.Right => outerPadding + (totalWidth - 2 * outerPadding - img.Width),
_ => outerPadding
};
// Draw and move Y cursor
g.DrawImage(img, new Rectangle(drawX, drawY, img.Width, img.Height));
cursorY += img.Height + spacing;
}
}
// Save with encoder that matches extension
SaveByExtension(canvas, outputPath);
}
finally
{
// Dispose loaded images
foreach (var img in loaded)
img.Dispose();
}
}
private static void SaveByExtension(Image image, string outputPath)
{
var ext = Path.GetExtension(outputPath).ToLowerInvariant();
ImageOptionsBase opts = ext switch
{
".jpg" or ".jpeg" => new JpegOptions { Quality = 90 },
".png" => new PngOptions(),
_ => new PngOptions() // default to PNG
};
image.Save(outputPath, opts);
}
}
// Example usage
public class Program
{
public static void Main()
{
var inputs = new List<string>
{
"image1.jpg",
"image2.png",
"image3.jpg"
};
// Horizontal strip, vertically centered, with padding/spacing
ImageMerger.Merge(
inputPaths: inputs,
axis: MergeAxis.Horizontal,
outerPadding: 20,
spacing: 10,
bgColor: Color.White,
verticalAlign: VAlign.Middle,
horizontalAlign: HAlign.Center, // ignored for horizontal axis
outputPath: "merged_horizontal.png"
);
// Vertical stack, horizontally right-aligned
ImageMerger.Merge(
inputPaths: inputs,
axis: MergeAxis.Vertical,
outerPadding: 20,
spacing: 12,
bgColor: Color.FromArgb(255, 245, 245, 245),
verticalAlign: VAlign.Middle, // ignored for vertical axis
horizontalAlign: HAlign.Right,
outputPath: "merged_vertical.jpg"
);
}
}
}
步骤指南
步骤1:下载图像
加载所有输入图像 Image.Load(path)
保持它们活着,直到绘画后,然后放下。
步骤2:确定输出大小
- ** 横向布局**:宽度 = 幅度 + 空间 + 上层; 高度 = max 高 + 下层。
- 垂直配置:高度 = 高度的总和 + 空间 + 在外面粘贴; 宽度 = max 广度 + 上面滑贴。
步骤3:创建输出通道
创建使用 Image.Create(new PngOptions(), width, height)
(或 JpegOptions
如果你更喜欢输出损失)。 清晰的背景颜色。
步骤4:调整和调整
- 垂直合并 → 计算 Y 通过
Top / Middle / Bottom
. - 垂直合并 → 计算 X 通过
Left / Center / Right
. - Apply
outerPadding
和spacing
一致的。
步骤5:绘制每个图像
使用 Graphics.DrawImage(image, new Rectangle(x, y, image.Width, image.Height))
.
步骤6:保存结果
选择基于输出文件名扩展的编码器(例如, .png
→ PngOptions
, .jpg
→ JpegOptions { Quality = … }
).
最佳实践
- 正常格式:如果您需要透明背景,保存为 PNG. 对于不透露的较小文件,请使用 JPEG 和 Tune
Quality
. - Guardrails:验证输入列表,处理丢失的文件,并考虑最大容器尺寸以避免OOM。
- 可用*:
Image
,Graphics
可用 - 使用using
或try/finally
.
- 可用*:
- 色彩一致性:如果输入有混合颜色类型,则依赖于 Aspose 偏见,或者在需要时明确转换。
- Batching:对于大套件,在您走路时流出或创建多个板块/页面。